MutableRegularPolygon

Represents a mutable transformable regular polygon in a two-dimensional Euclidean space.

Constructors

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constructor(center: Vector2F, orientation: ComplexF, sideLength: Float, sideCount: Int)

Creates a new instance of MutableRegularPolygon.

constructor(regularTriangle: MutableRegularTriangle)

Creates a new instance of MutableRegularPolygon from given regularTriangle.

constructor(square: MutableSquare)

Creates a new instance of MutableRegularPolygon from given square.

Types

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object Companion

Properties

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open override val area: Float

Returns the area of this shape.

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open override val center: Vector2F

Returns the center of this regular polygon.

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open override val circumradius: Float

Returns the circumradius of this shape.

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open override val exteriorAngle: AngleF

Returns the exterior angle of this shape.

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open override val inradius: Float

Returns the inradius of this shape.

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open override val interiorAngle: AngleF

Returns the interior angle of this shape.

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open override val orientation: ComplexF

Returns the orientation of this object in reference to the origin of ComplexF.ONE.

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open override val perimeter: Float

Returns the perimeter of this shape.

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open override val points: Vector2FList

Returns the read-only list of points of this regular polygon.

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open override val position: Vector2F

Returns the position of this object in reference to the origin of Vector2F.ZERO.

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open override val sideCount: Int

Returns the side count of this shape.

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open override val sideLength: Float

Returns the side length of this shape.

Functions

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fun calibrate()

Calibrates the properties of this instance. If the orientation cannot be normalized, it will take the value of ONE.

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open override fun closestPointTo(point: Vector2F): Vector2F

Returns the closest point on this regular polygon to the given point.

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open operator override fun component1(): Vector2F

Returns the center of this regular polygon.

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open operator override fun component2(): ComplexF

Returns the orientation of this regular polygon.

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open operator override fun component3(): Float

Returns the sideLength of this regular polygon.

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open operator override fun component4(): Int

Returns the sideCount of this regular polygon.

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open operator override fun contains(point: Vector2F): Boolean

Returns true if this regular polygon contains the given point.

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open override fun copy(center: Vector2F, orientation: ComplexF, sideLength: Float, sideCount: Int): MutableRegularPolygon

Returns a copy of this instance with specified properties changed.

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open override fun dilateBy(point: Vector2F, factor: Float)

Dilates this object around the point by a factor.

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open override fun dilatedBy(point: Vector2F, factor: Float): MutableRegularPolygon

Returns a copy of this object that is dilated around the point by a factor.

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Indicates whether the other MutableRegularPolygon is equal to this one.

open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun intersects(ray: Ray): Boolean

Returns true if this regular polygon intersects the given ray.

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open override fun moveBy(displacement: Vector2F)

Moves this object by a displacement.

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open override fun movedBy(displacement: Vector2F): MutableRegularPolygon

Returns a copy of this object that is moved by a displacement.

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open override fun movedTo(position: Vector2F): MutableRegularPolygon

Returns a copy of this object that is moved to the position.

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open override fun moveTo(position: Vector2F)

Moves this object to the position.

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open override fun pointIterator(): Vector2FIterator

Creates an iterator over the points of this regular polygon.

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open override fun rotateAroundPointBy(point: Vector2F, rotation: AngleF)
open override fun rotateAroundPointBy(point: Vector2F, rotation: ComplexF)

Rotates this object around the point by a rotation.

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open override fun rotateAroundPointTo(point: Vector2F, orientation: AngleF)
open override fun rotateAroundPointTo(point: Vector2F, orientation: ComplexF)

Rotates this object around the point to the orientation.

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open override fun rotateBy(rotation: AngleF)
open override fun rotateBy(rotation: ComplexF)

Rotates this object by a rotation.

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open override fun rotatedAroundPointBy(point: Vector2F, rotation: AngleF): MutableRegularPolygon
open override fun rotatedAroundPointBy(point: Vector2F, rotation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is rotated around the point by a rotation.

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open override fun rotatedAroundPointTo(point: Vector2F, orientation: AngleF): MutableRegularPolygon
open override fun rotatedAroundPointTo(point: Vector2F, orientation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is rotated around the point to the orientation.

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open override fun rotatedBy(rotation: AngleF): MutableRegularPolygon
open override fun rotatedBy(rotation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is rotated by a rotation.

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open override fun rotatedTo(orientation: AngleF): MutableRegularPolygon
open override fun rotatedTo(orientation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is rotated to the orientation.

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open override fun rotateTo(orientation: AngleF)
open override fun rotateTo(orientation: ComplexF)

Rotates this object to the orientation.

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open override fun scaleBy(factor: Float)

Scales this object by a factor.

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open override fun scaledBy(factor: Float): MutableRegularPolygon

Returns a copy of this object that is scaled by a factor.

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fun set(center: Vector2F = this.center, orientation: ComplexF = this.orientation, sideLength: Float = this.sideLength, sideCount: Int = this.sideCount)

Sets the specified properties of this instance.

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Creates a new instance of MutableRegularTriangle from this regular polygon if the sideCount is equal to 3, otherwise returns null.

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Creates a new instance of MutableSquare from this regular polygon if the sideCount is equal to 4, otherwise returns null.

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Creates a new instance of RegularTriangle from this regular polygon if the sideCount is equal to 3, otherwise returns null.

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open override fun toSquareOrNull(): Square?

Creates a new instance of Square from this regular polygon if the sideCount is equal to 4, otherwise returns null.

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open override fun toString(): String
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open override fun transformBy(displacement: Vector2F, rotation: AngleF)
open override fun transformBy(displacement: Vector2F, rotation: ComplexF)

Transforms this object by moving by a displacement and rotating by a rotation.

open override fun transformBy(displacement: Vector2F, rotation: AngleF, scaleFactor: Float)
open override fun transformBy(displacement: Vector2F, rotation: ComplexF, scaleFactor: Float)

Transforms this object by moving by a displacement, rotating by a rotation, and scaling by a scaleFactor.

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open override fun transformedBy(displacement: Vector2F, rotation: AngleF): MutableRegularPolygon
open override fun transformedBy(displacement: Vector2F, rotation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is moved by a displacement and rotated by a rotation.

open override fun transformedBy(displacement: Vector2F, rotation: AngleF, scaleFactor: Float): MutableRegularPolygon
open override fun transformedBy(displacement: Vector2F, rotation: ComplexF, scaleFactor: Float): MutableRegularPolygon

Returns a copy of this object that is moved by a displacement, rotated by a rotation, and scaled by a scaleFactor.

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open override fun transformedTo(position: Vector2F, orientation: AngleF): MutableRegularPolygon
open override fun transformedTo(position: Vector2F, orientation: ComplexF): MutableRegularPolygon

Returns a copy of this object that is moved to the position and rotated to the orientation.

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open override fun transformTo(position: Vector2F, orientation: AngleF)
open override fun transformTo(position: Vector2F, orientation: ComplexF)

Transforms this object by moving to the position and rotating to the orientation.